Thursday September 01, 2022

Work on Kalba Waterfront completed

Work on Kalba Waterfront completed

A stunning view of the Kalba Waterfront in Sharjah’s eastern region.

Rlixa, Staff Reporter

The Sharjah Investment and Development Authority (Shurooq) has announced that construction work on the Kalba Waterfront in Sharjah’s Eastern Region, the largest retail and first inclusive waterfront destination in Kalba is 100 per cent complete in construction, while the units are in the last stages of finalising their interiors. Developed by ‘Eagle Hills Sharjah Development, a joint venture between Shurooq and Eagle Hills, the waterfront destination with integrated services is scheduled to welcome visitors in Q4 2022.

A few investment opportunities are still available in the Dhs119 million project which has seen high investor demand owing to its status as a premiere tourism and retail destination in the Eastern Region. Shurooq’s latest world-class development extending over 183,000 sqm, introduces new family-friendly concepts in retail and entertainment sector, and provides a distinctive touristic experience.

Ahmed Obaid Al Qaseer, Acting CEO of Shurooq, revealed details of the project during (Al Khat Al Mubasher Program) on Wednesday. He highlighted that Kalba Waterfront, is set in one of the most beautiful and tranquil areas in the country, that overlooks a serene lagoon lined by mangroves, the go-to destination for nature lovers.

Al Qaseer remarked that the contemporary architectural design project offers a convenient and compelling shopping experience that caters to all guests and residents. He also noted that the project will feature 80 units, a variety of indoor and outdoor dining outlets, as well as an expansive promenade that lines the lagoon.

Shurooq’s Acting CEO stated that “the project comprises a 1,600 sqm play area that caters to the interests of visitors of all age groups, and features a trampoline, skating tracks, and free-fall platform. Extreme adventure enthusiasts will have a unique experience testing their skills at rope walking, wall climbing, simulators, video games, and much more.”


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